Reactive Systems Group
We develop algorithms and tools for the synthesis and verification of reactive systems.
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GandALF 2018
The Reactive Systems Group hosts GandALF 2018.
Busy Beaver 2018
The 2017/2018 edition of our lecture Programmierung 1 has received the Busy Beaver award for outstanding teaching performance.
Upcoming lectures
- Summer 2018: Embedded Systems
- Summer 2018: Proseminar Formal Verification of Security Protocols
Recent Publications
- CAV 2018: Model Checking Quantitative Hyperproperties.
- Acta Informatica: The Complexity of Counting Models of Linear-time Temporal Logic.
- Acta Informatica: Parameterized Linear Temporal Logics Meet Costs: Still not Costlier than LTL.
- TACAS 2018: RVHyper: A Runtime Verification Tool for Temporal Hyperproperties.
- CCS 2017: Verifying Security Policies in Multi-agent Workflows with Loops.
- IOS Press: Reactive Synthesis: Towards Output-Sensitive Algorithms.
- CREST 2017: Causality-based Model Checking.
- Bulletin of EATCS: Temporal Hyperproperties.
- ATVA 2017: The Density of Linear-time Properties.
- LMCS: Easy to Win, Hard to Master: Optimal Strategies in Parity Games with Costs.
- GandALF 2017: Finite-state Strategies in Delay Games.
- RV 2017: Stream Runtime Monitoring on UAS.
- RV 2017: Monitoring Hyperproperties.
- CAV 2017: BoSy: An Experimentation Framework for Bounded Synthesis.
- CAV 2017: EAHyper: Satisfiability, Implication, and Equivalence Checking of Hyperproperties.
- CAV 2017: On Expansion and Resolution in CEGAR Based QBF Solving.
- LICS 2017: Games with Costs and Delays.
- ESOP 2017: Is your software on dope? ⋆ Formal analysis of surreptitiously “enhanced” programs.
- Information and Computation: Parametric Linear Dynamic Logic.
- TACAS 2017: Encodings of Bounded Synthesis.
- AIAA Scitech 2017: Towards Intelligent System Health Management using Runtime Monitoring.
- FOSSACS 2017: Bounding Average-energy Games.
- STACS 2017: The First-order Logic of Hyperproperties.
- RAIRO-ITA: Delay Games with WMSO+U Winning Conditions.
- FSTTCS 2016: Visibly Linear Dynamic Logic.
- FSTTCS 2016: Prompt Delay.
- LMCS: How Much Lookahead is Needed to Win Infinite Games?
- RV 2016: A Stream-based Specification Language for Network Monitoring.
- ATVA 2016: Synthesizing Skeletons for Reactive Systems.
- ATVA 2016: Specifying and Verifying Secrecy in Workflows with Arbitrarily Many Agents.
- GandALF 2016: Approximating Optimal Bounds in Prompt-LTL Realizability in Doubly-exponential Time.
- GandALF 2016: Distributed PROMPT-LTL Synthesis
- CSL 2016: Easy to Win, Hard to Master: Optimal Strategies in Parity Games with Costs.
- CONCUR 2016: Deciding Hyperproperties.
- CAV 2016: Bounded Cycle Synthesis.
- CAV 2016: Synthesis of Self-Stabilizing and Byzantine-Resilient Distributed Systems.
- SAT 2016: Non-prenex QBF Solving Using Abstraction.
- ACM SIGACT News: Decidability in Parameterized Verification.
- RAIRO – ITA: Optimal Strategy Synthesis for Request-Response Games.
- VMCAI 2016: Tight Cutoffs for Guarded Protocols with Fairness.
- FMCAD 2015: CAQE: A Certifying QBF Solver.
- Synthesis Lectures in Distributed Computing Theory: Decidability of Parameterized Verification.
- GandALF 2015: Parameterized Linear Temporal Logics Meet Costs: Still not Costlier than LTL.
- Correct System Design 2015: Bounded Synthesis for Petri Games.